#ifndef SELECT_GATE_SCENE_H
#define SELECT_GATE_SCENE_H
#pragma once
#include "cocos2d.h"
USING_NS_CC;

class SelectGateScene : public Layer
{
public:
	enum
	{
		gate_1 = 1,
		gate_10 = 10,
	};

	static cocos2d::Scene* createScene();

	virtual bool init();

	void CreateGate(cocos2d::Object * pSender);

	static void CreateCustomGate(int gateid, bool isself = false);

	void BackToMenu(cocos2d::Object * pSender);

	CREATE_FUNC(SelectGateScene);

};

#endif  //SELECT_GATE_SCENE_H

